
To counter that, you’ll find playing cards in several situations that you can equip to your characters “hand” to give them power-ups. The enemies are interesting enough: you’ll be blasting outlaws and sheriffs deputies sure, but there’s also plenty of demons, some spiritually empowered Indigenous Americans that make me feel a little uneasy and a heap of other things I’ll try not to spoil.

This unique twist, combined with the fact each of these battles are scripted rather than randomly generated, means that a lot of the encounters feel memorable and I’m still thinking about a few of the bigger set pieces. The tempo makes every battle feel desperate, a far cry from the controlled SWAT team approach of, say, XCOM. Get it wrong and you’re often caught out of position and out of action points surrounded by enemies. The end result of a lot of these changes is that Hard West 2 seems to reward efficient and boundless aggression, encouraging you to take risks for huge rewards. Your gun-wielding outlaws can do similarly – reloading isn’t a consideration here, so get someone with a rifle in a good snipers nest and they can shoot everyone they see until they miss a shot or run out of targets.
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This can allow for impressive pushes, as your indigenous warrior – with a series of perks for close range combat – will happily push into a crowd of enemies and butcher them all, getting a new burst of energy each time he drops an opponent.
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You can bounce rounds off of metal objects to shoot enemies behind cover and around corners, and every time you put an enemy down your character gets a burst of bravado, giving them a full refill of action points letting them take their turn again. There’s lashings of Western style to the game, too. Hard West is a game that is happy to bathe itself in the oddness of its setting, and it is all the better for it. When he takes damage he politely reminds his attackers that he’s already dead. Moments later, you dig a revenant out of the ground and he pulls a gun and gets to work as part of your posse.
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A short cutscene later and your characters wake up in a heap to find the Wild West full of snow, demons and desperate people trying to work out how to survive. It sets a tone for the game to follow, and dives into it with gusto. Then you go into a tunnel that shouldn’t be there, the train grows horrifying legs and suddenly you’re blasting away at glowing monsters in a battle with a demon for your very souls.

You control a posse robbing a train, boarding the train and blasting through the guards. Hard West 2’s opening promises a classic wild west adventure.
